Traits are not meant to be a hard and fast set of rules, but rather a guideline. Each Hero is unique and brings a special blend of skills to the battlefield of Agora. In this way, some will show aptitude at different play styles which we will attempt to highlight to let you find the kinds of Heroes that play the way you want. No balancing rules are made based on the below - they are intended to describe the gameplay that already exists to help make choosing the right Hero for you easier, as well as to help players evaluate new Hero skill sets before playing them.
Assassins have abilities that allow them to create and exploit favorable conflicts with out-of-position and solo Heroes. They will improve team map control and vision as a result.
Attackers deal a large amount of damage using basic attacks.
Burst Heroes can deal a large amount of damage quickly - usually ability damage, but not always!
Controllers can disable or otherwise affect other Heroes’ mobility and positioning.
Durable Heroes are naturally tough through armor, health, regeneration, or any other mechanism.
Elusive Heroes have abilities which allow them to escape from bad situations or otherwise make them hard to hit.
Gankers excel at setting up quick, safe kills.
Guardians have abilities which help them keep their allies safe or assist in setting up allies for plays. They are especially good early game.
Initiators excel at being able to start a fight from range.
Marauders have the potential for the greatest end game power via itemization, though they are weaker earlier in the game.
Siegers have abilities which allow them to deal with waves of minions easily, whether on offense or defense.
Wild Heroes have tools which enable them to be effective clearing Jungle camps early in the game.
Zoners have tools which enable them to zone out or otherwise corral enemies by controlling space.